Kubb, explained
Kubb is the Swedish lawn game with wooden blocks and a king. The full rules, the pitch dimensions, and the throw-back rule that catches everyone out.
Updated August 13, 2026 · 4 min read
Kubb is a Swedish lawn game for two teams. Each side has five wooden blocks (kubbs) on its baseline and there is a king in the centre. Teams take turns throwing six batons underarm to knock over the other side's kubbs. Fallen kubbs are thrown back into the opponent's half and stood up there, and must be cleared before the baseline kubbs can be attacked. Knock over all their kubbs, then the king, and you win — knock the king over early and you lose instantly.
The pitch
Mark a rectangle five metres wide and eight metres long. The king — the tallest piece, usually crowned — stands upright in the exact centre, on the halfway line.
Each team's five kubbs stand evenly spaced along their own baseline, the short edge of the rectangle. The two teams stand behind their own baselines.
A set is ten kubbs, one king, six batons and six corner markers.
A turn, step by step
- Throw the field kubbs. If the other team knocked any of your kubbs over last turn, you begin by throwing those kubbs into their half — underarm, from your baseline — and standing them upright where they land. These are field kubbs.
- They throw batons. The other team now throws their six batons, one at a time, underarm, end over end.
- Field kubbs first. They must knock over every field kubb in their half before any hit on a baseline kubb counts. A baseline kubb knocked down while a field kubb is still standing is simply stood back up.
- Repeat. Fallen kubbs go back across, and the turn passes.
This is the heart of the game and the part that reads worse than it plays: every kubb you knock over comes back at you as an obstacle the other team has to clear first. A team that is winning is also making the other team's next turn easier.
Winning, and the king
Once you have knocked over all of the opponent's kubbs — field and baseline — you may, with any batons you have left that turn, throw at the king.
Knock the king over and you win.
Knock the king over at any other time — including by accident, including with a ricochet — and you lose immediately. There is no warning and no appeal. It is the single most common way a game of kubb ends, and it is usually the team that was winning.
Throwing rules
- Underarm only, with the baton rotating end over end vertically.
- No helicopter throws — spinning the baton horizontally is not allowed, for either batons or kubbs.
- One at a time.
- Both feet behind the baseline at release.
The no-helicopter rule exists because a horizontally spinning baton sweeps a much wider path and would make the game trivial. It is enforced strictly in tournaments and almost never in gardens.
Is kubb any good?
It is very good, with two caveats.
It is genuinely tactical in a way most garden games are not: where you place your thrown-back kubbs matters, whether to clear a field kubb or set up a better line matters, and the king rule means the endgame carries real risk.
The caveats: it takes a full round of play before anyone understands the throw-back mechanic, and it wants a flat, marked pitch of five by eight metres, which is more garden than many people have. It is also a team game that works badly with three or five players.
Mölkky or kubb? is the direct comparison if you are choosing between them.
Kubb and Mölkky are not the same game
They get shelved together and confused constantly, so, plainly:
| Kubb | Mölkky | |
|---|---|---|
| From | Sweden | Finland |
| Pieces | 10 blocks + king + 6 batons | 12 numbered pins + 1 stick |
| Numbers | None | 1 to 12, and they matter |
| Won by | Felling the king, last | Reaching exactly 50 |
| Teams | Essentially required | Optional |
| Pitch | 5 × 8 m, marked | ~4 × 3 m, unmarked |
What is Mölkky? covers the other one.
Playing Mölkky instead?
The 12pins scorekeeper handles the exact-fifty rule, the drop back to twenty-five and the three-miss count. Free, and it works with no signal.
Open the scorekeeperFrequently asked questions
What are the rules of kubb?
Two teams take turns throwing batons underarm to knock over the opposing team's blocks. Blocks knocked down are thrown into the opponent's half and stood up as field kubbs, which must be cleared before the baseline kubbs can be attacked. Once all opposing kubbs are down, you may knock over the king to win.
How big is a kubb pitch?
Five metres by eight metres, marked at the corners. The king stands in the centre; each team's five kubbs stand along their own baseline.
What happens if you knock over the king too early?
You lose immediately. Knocking the king over before all of the opponent's kubbs are down is an instant loss, and it is by far the most common way a game of kubb ends unexpectedly.
Do kubb batons have to be thrown underarm?
Yes. Batons must be thrown underarm and end over end vertically — helicopter throws, spinning the baton horizontally, are not allowed. Batons must also be thrown one at a time.
Keep reading
Let the app do the counting
Exactly fifty, the drop back to twenty-five, three misses and out. Add names and start scoring in ten seconds — no account, no signal needed.